vastany.blogg.se

Supreme commander 2 map pack
Supreme commander 2 map pack








supreme commander 2 map pack

Before VSM was invented, shadow maps could not and were never blurred. It seems the SupCom team tried to experiment with this new technique: decompiling the D3D bytecode reveals a reference to a DepthToVariancePS() function which computesĪ blur version of the shadow map.

supreme commander 2 map pack

Just one month after this declaration, a new ground-breaking shadow map technique was emerging: Variance Shadow Maps or VSM. We are not finished with the game graphically by any stretch at this point.

supreme commander 2 map pack

The shadows in those shots are not finished and we do have a little bit of work to do on them yet. This is what Jonathan Mavor was saying 11 months before the game public release: When the units are rendered, the game actually tries to smooth-out the edges of the shadowsīut even with PCF, there would be no way to obtain the beautiful smooth-shadows we see on the screenshot, especially the smooth silhouettes of the buildings on the ground…Įven during the final parts of the development process of the game, it seems the implementation of shadows was still an on-going effort. If we stop here, we would just be able to draw hard shadows. SupCom supports much larger maps, up to 81x81 km. A white color represents a high altitude and a dark one a low altitude.įor our map, a 513x513 single-channel image is used, it represents a terrain

supreme commander 2 map pack

The heightmap describes the elevation of the terrain. On the left is a top-view of the entire map like it appears in-game on the mini-map.īelow is the same map viewed from another angle:įirst the geometry of the terrain is calculated from an heightmap. Here is an overview of “Finn’s Revenge”, a 1 versus 1 map. Terrain Structureīefore we dig into the frame rendering, it’s important to first talk about how terrains are built in SupCom and which technique is used. Since RenderDoc doesn’t support DirectX 9 games, reverse-engineering was done with the good old PIX. So let’s see how Moho, the engine powering SupCom, renders a frame of the game! Supreme Commander turned out to be highly praised by critics and players, with nice features like the “strategic zoom” or physically realistic ballistic. In charge of the engine programming and Jeremy Soule as the music composer (some of the main figures behind the original Total Annihilation), the expectations of the fans were very high. With Chris Taylor as the designer, Jonathan Mavor It was with Command & Conquer and Starcraft one of the best RTS released in the late 90’s.ġ0 years later – in 2007 – its successor was released: Supreme Commander. Anderson and the Legacy of Cthulhu v1.Total Annihilation has a special place in my heart since it was the very first RTS I played Supreme Commander v to v Incremental Patch.Day of Defeat: Source Community Assembled Map Project Pack 2.Anderson and the Legacy of Cthulhu is ready to download, along with an updated version of the KLHThreatMeter mod for World of Warcraft, a Half-Life 2 mod City Rebellion Release 2, and a Supreme Commander wallpaper pack with three new additions. The new updated version should clear up difficulties some users experienced while patching.Īdditionally, a new patch for Robert D. Gas Powered Games' real-time strategy game Supreme Commander received a new update yesterday, and today two prior patches make their debut on GameSpot, along with a more comprehensive, incremental version of the most recent patch. This second update adds five maps for a variety of game modes and play styles. Part 2 of the Community Assembled Map Project for Valve's Day of Defeat: Source is now available.










Supreme commander 2 map pack